AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on Android in South America Q3 2023
The top 5 hypercasual games on Android in South America during Q3 2023 saw varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
During the third quarter of 2023, the hypercasual game segment on Android in South America showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games in this category.
Beat Piano Dance:music game by XGAME STUDIO saw its weekly downloads fluctuate, peaking at around 793K in mid-July and settling at approximately 610K by the end of September. Weekly revenue exhibited a significant rise from $3 at the end of July to $52 in mid-September, before declining to $7 at the quarter's close. Active users also showed a steady increase, reaching 1.25M in mid-September before slightly dropping to 1.23M.
Craftsman: Building Craft from StarGame12 experienced consistent weekly downloads, with a peak of around 437K in mid-July and ending the quarter at approximately 361K. The game maintained a robust active user base, starting at 3.99M in late June and peaking at 4.37M in mid-July, before slightly decreasing to 3.69M by the end of September.
Build A Queen by Supersonic Studios LTD saw a dramatic increase in weekly downloads, starting from a mere 336 at the end of June and soaring to over 1M by mid-September. Revenue also showed an upward trend, starting at $8 in early September and reaching $21 by the end of the month. The game’s active user base grew significantly, peaking at 1.71M towards the end of September.
Block Crazy Robo World from Craft Trending Studio maintained a steady download rate, with weekly downloads ranging from 246K to 377K throughout the quarter. Active users also saw a gradual increase, starting at 2.08M in late June and peaking at 2.34M by mid-September.
Snake.io - Fun Snake .io Games by Kooapps Games showed consistent weekly downloads, peaking at around 379K in early August before declining to 191K by the end of September. Revenue saw fluctuations, with the highest weekly revenue of $226 in mid-August, ending the quarter at $105. Active users peaked at 2.47M in mid-August before declining to 2.01M by the end of September.
For more detailed insights into app performance and market trends, visit Sensor Tower.